Showing posts with label New Facebook Games. Show all posts
Showing posts with label New Facebook Games. Show all posts

Saturday, October 1, 2011

New Facebook Game "The Secret Agent Scavengers"



This post is for those who appreciate and like to checkout new Facebook games. This game is known as 'The Secret Agent Scavengers' and has been created by Steven M. Johnson. The game promises to have less game updates that will be sent to your fb ticker and sidebar and you do not need to keep inviting friends to ensure game advancements. The game has also incorporated popular internet memes like Planking and Owling and you can share pictures of in-game planking and owling. The game itself follows a fun storyline,  "The Secret Agent Scavengers", an online scavenger hunt. As a secret agent, you must complete "missions" which will involve finding secret items, completing special tasks, or finding hidden places without having to leave your neighborhood and posting a picture or video of your finds. "Missions" vary greatly offering a ton of variety.



To kick off the launch of this new game, "The Secret Agent Scavengers" proudly presents "The Great Columbus Day Weekend Google Earth Hunt", where players will travel all around the globe without leaving your computer or smartphone. Search for 10 secret locations across the world via Google Earth with "virtual" (not real again) prizes and awards up for grabs. "The Great Columbus Day Weekend Google Earth Hunt" will take place from Saturday, October 8th-Monday October 10th. Check the game out on Facebook now




An original post by

Sociolatte



Monday, October 4, 2010

New Facebook game Assasin’s Creed: Project Legacy

Ubisoft has launched a beta version of Assassin's Creed Project Legacy, a social role playing game, for Facebook. For the first time, Ubisoft has integrated a social game into a console title.




Assassin's Creed is a historical fantasy/science fiction third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360, and April 2008 for PCs. The game centers on the use of a machine named the "Animus", which allows the viewing of the protagonist's genetic memories of his ancestors. 




Assassin's Creed's "project Legacy" will be a social role-playing game where by completing and unlocking certain missions, you are then able to unlock more missions in "Brotherhood". Also, depending on the tasks you complete in "Brotherhood", you are then able to unlock more missions in "Legacy". Using the power of social gaming on Facebook users can now move between web to game and game to web unlocking powerful secrets. 




Players of Assassin's Creed Brotherhood will be able to unlock up to 25 exclusive missions, itmes and quests  in Assassin's Creed Project Including quest rewards so you can unlock more quests. As you level up, you get more complex items like more men for your army or horses. Allowing players to earn money and experience in Facebook.  Assassin's Creed Project Legacy players will also be able to unlock extra content in Assassin's Creed Brotherhood.  By piecing clues together, players will learn the hidden mysteries within the Assassin's Creed universe. 



You can access the game on the Assassin’s Creed tab on GameStop’s Facebook page: http://www.facebook.com/GameStop?v=app_6009294086




On the tab, you’ll also find find a code for Erudito’s Network, an exclusive in-game item.  



Assassin's Creed Brotherhood on the web



An original post by

Sociolatte



Wednesday, August 18, 2010

Island Escape New Facebook Game


You’re supposed to keep the tourists happy in Island Escape, but that can be a difficult task as they wander from tiki hut to tiki hut in this tropical resort simulation.

Players begin with a small island adorned with a stretch of beach, some grassland and a dock where fun-hungry tourists take port, ready for a trip to their own version of Fantasy Island. You must create paths and roadways, build homes, shops, diversions and keep the mai tais flowing in order to keep the guests happy.

The happier the guests, the more money they spend and things you can build. The tourists come at regular intervals with one group leaving as another is coming ashore. They spend their time wandering around your island, sitting in the deck chairs, grabbing an ice cream cone and providing money that the player can collect.


Island Escape

If you don't have the services they want or they have to wait too long, then the tourists become unhappy and tighten their pocketbooks.

There are a variety of items available to keep them in good spirits, and many more to be developed in the coming weeks, as Island Escape goes through its paces. Initially, you start out with the standard tiki hut and a bar, which is really all most people need. As the player gains experience and increases his level, he gains access to more buildings, such as the ice cream and gift shops, as well as recreational items, like a volleyball court and hula show.

There are also more static decorations, such as plants and trees and even a message in a bottle.

Tourists can be messy, especially after a few trips to the bar, so they will leave trash on the paths and it’s the player’s duty to clean it up. Customers don't like it when they have to step over trash to get to the ice cream stand. They are sooooo picky.

One of the aspects of the game that really stood out to me was, all items could be purchased using in-game money. Players may have to wait until a certain level to get it, but at least it was an option. While there is currency that can be bought with real-world money to purchase access to the items sooner, no items are excluded if you don't want to spend real-world money on the game.


Island Escape


The tourists are also fun to watch and actually will interact with your items, such as sitting in a chair or standing in line at the bar, rather than just walk around aimlessly. A floating thought bubble helps the player to understand a guest’s mood, as well as what they’re looking for.


It's still early in development, so Island Escape is expected to have a few bugs. One glitch, however, needs to get fixed right away, as it had a severe impact on game play. When playing, there were times when certain parts of the game would freeze. The construction would go on endlessly and I could move my buildings, but couldn't collect cash. For a moment, it seemed like I was on “Lost,” because I was stuck in a moment of time. When I finally realized what had happened, I hit refresh on my browser, which brought me back, but I had lost a large amount of happiness from the tourists. This kept happening over and over again as I played.

I hope the game continues using in-game currency for items. It was a refreshing twist that I wasn't expecting. There are a decent amount of items available for purchase in the beginning and more than enough to keep a player busy until the next update. The only negative quality is that bug, but it’s a big enough glitch to put a serious dampener on game play.


Island Escape is a fun and unique take on the sim genre and will provide an escape for the tourists and players alike.

[hat tip: Gameszebo.com]



An original post by

Sociolatte



Playdom launches a new Facebook Civilization-themed city game - City Of Wonder


City of Wonder


Playdom is whipping out games left and right these days, and hot on the trails of Fanglies and Market Street is a Civilization-themed city builder named City of Wonder. This game just launched today, so now is your chance to hop in and be one of the first to try out this brand new title.

If you're not a big fan of Social City, you probably won't love City of Wonder. The game is an improvement on the original, but uses the same core mechanics and has a familiarity that Social City fans will feel right at home with. The main goal is to build a city, research technologies, and become wealthy. Players have "goods" which are basically similar to the contracts in Social City. Players research new technologies and have advisors that tell them which ones to pick. Researching new technologies unlocks different decorations and buildings. Population is increased just how it is in Social City, and everything else feels just about the same. Visiting neighbors gives bonuses when you find your 'embassy' within their city. 




While I haven't had the chance to dig in too deep yet, there does seem to be some interesting new game ideas. Once you reach level 5 you can take part in "expeditions", which we suspect are for attacking and trading. There are also "Legends" which appear to be characters that give you bonuses such as faster research time. We'll be covering this game more in depth in the future.



[Thanks: Games.com]



An original post by

Sociolatte