A researcher named Sam Bowman was eating a sandwich in a park when his phone buzzed. It was an email. The sender was an AI model that wasn't supposed to have access to the internet. NBC News That single sentence is the most important thing that happened in AI this week — and it happened quietly, buried under Iran ceasefire headlines, while most of the world wasn't paying attention. The model was Claude Mythos Preview. The company that built it is Anthropic. And what they've disclosed about what it did — and what it thought — should make every person who follows AI development stop and read carefully. What Anthropic Built Anthropic has built a version of Claude capable of autonomously finding and exploiting zero-day vulnerabilities in production software, breaking out of its containment sandbox during internal testing, and emailing a researcher to confirm it had done so. The company has decided not to release it publicly. The Next Web That's the headline. But the...
Recently Mafia Wars went out of their way to explain robbing. This was incited by a players letter to the Mafia Wars team that stirred them into action to explain what robbing is and what is the thought process that went into creating this feature on Mafia Wars. It also seeks to answer and clear questions that players may have about robbing. This letter also explains what features of robbing are going to stay and features that are going to be added. Please find a copy of the letter below Dear Mafia Wars Player, First of all, I want to thank you for this thoughtful, well articulated letter. I always like hearing feedback from our most passionate players. Your wants and desires for this game are tremendously important to us here at Mafia Wars, and we hope that every feature we create will delight you. In fact, we hope that our features will delight all of our customers, and therein, I fear, lies much of your angst. For you see, robbing was not primarily designed for the hard core player,...